Program Listing for File frame_converter_spice.h¶
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#pragma once
#include <memory>
#include "cheby.h"
#include "lupnt/core/constants.h"
#include "lupnt/physics/frame_converter.h"
namespace lupnt {
class CartesianOrbitState;
namespace spice {
// Vec = func(real, Vec)
Vec6 ConvertFrameSpice(Real t_tai, const Vec6& rv_in, Frame frame_in, Frame frame_out);
Vec3 ConvertFrameSpice(Real t_tai, const Vec3& r_in, Frame frame_in, Frame frame_out);
// Mat = func(real, Mat)
MatX6 ConvertFrameSpice(Real t_tai, const MatX6& rv_in, Frame frame_in, Frame frame_out);
MatX3 ConvertFrameSpice(Real t_tai, const MatX3& r_in, Frame frame_in, Frame frame_out);
// Mat = func(Vec, Vec)
MatX6 ConvertFrameSpice(VecX t_tai, const Vec6& rv_in, Frame frame_in, Frame frame_out);
MatX3 ConvertFrameSpice(VecX t_tai, const Vec3& r_in, Frame frame_in, Frame frame_out);
// Mat = func(Vec, Mat)
MatX6 ConvertFrameSpice(VecX t_tai, const MatX6& rv_in, Frame frame_in, Frame frame_out);
MatX3 ConvertFrameSpice(VecX t_tai, const MatX3& r_in, Frame frame_in, Frame frame_out);
CartesianOrbitState ConvertFrameSpice(Real t_tai, const CartesianOrbitState& state_in,
Frame frame_out);
} // namespace spice
} // namespace lupnt