Class StaticDynamics

Inheritance Relationships

Base Type

Class Documentation

class StaticDynamics : public lupnt::Dynamics

Public Functions

StaticDynamics()
StaticDynamics(Config &config)
virtual State Propagate(const State &x0, Real t0, Real tf, const State *u = nullptr) override

Propagate the state from t0 to tf without computing a state transition matrix.

This is the core propagation entry point implemented by every concrete dynamics class (e.g. NumericalDynamics::Propagate, AnalyticalDynamics::Propagate, ClockDynamics::Propagate). It is called once per integration/measurement step by simulation drivers in applications/ and by agents/ to advance an object’s true or estimated state.

Parameters:
  • x0 – Initial state at time t0 (layout/units defined by the subclass).

  • t0 – Initial epoch [s, TDB since J2000 for orbit/attitude dynamics].

  • tf – Final epoch [s, TDB since J2000 for orbit/attitude dynamics].

  • u – Optional control/forcing input (e.g. thrust, RTN reference state); nullptr if unused.

Returns:

Propagated state at time tf.

inline virtual StateType GetStateType() const override

Return the StateType tag of the state vector this dynamics model operates on (e.g. Cart6::TYPE, Attitude::TYPE, ClockState3::TYPE).

Used by state-converters and asset wiring code to verify that a dynamics object is paired with a compatible state representation.