Function lupnt::ConvertFrame(Real, const Vec6&, Frame, Frame, bool)¶
Defined in File frame_converter.cc
Function Documentation¶
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Vec6 lupnt::ConvertFrame(Real t_tdb, const Vec6 &rv_in, Frame frame_in, Frame frame_out, bool rotate_only = false)¶
Converts a Cartesian position+velocity state at epoch
t_tdbfromframe_intoframe_out.This is the primary entry point used throughout the simulator (dynamics propagators, measurement models, agent state access, environment models) whenever a Cartesian state must be re-expressed in a different reference frame. It dispatches through
ConvertFrameBase, which recursively walks the frame graph (ITRF/TOD/MOD/CIRS/EME/SER/GSE/EMR <-> GCRF <-> ICRF, and GCRF <-> MoonCi <-> MoonPa/MoonMe/MoonOp for the Moon) applying the individual*To*conversion functions declared in frame_conversions.h untilframe_outis reached.- Parameters:
t_tdb – Epoch [s, TDB since J2000]
rv_in – Position+velocity state in
frame_in[m, m/s]frame_in – Input reference frame
frame_out – Output reference frame
rotate_only – If true, apply only the rotation (and skip the frame-origin translation/velocity offset) — e.g. to transform a relative state rather than an absolute one
- Returns:
Position+velocity state in
frame_out[m, m/s]